Veronika Tzekova



iGraz it is not particularly about games and playing. It offers a different frame of reference and questions modes of behaviour in public space, notions of ownership, safety, sharing and freedom in public space. It is about rethinking public space and our role, attitude and relation to it and from here to all agencies involved in its construction, government and policies. Games are perceived as leisure activities and one should not be misled by this. Here the game and its game board/grid are employed as a metaphor for life and representation of systems, society and its members.

Tic-tac-toe is generally perceived as the simplest strategy game. A strategy game is a game in which the players’ uncoerced, and often autonomous decision-making skills have a high significance in determining the outcome. Almost all strategy games require internal decision tree style thinking, and typically very high situational awareness.

Tummelplatz offers opulence of visually well defined grids and I see it as constellation of multiple game fields waiting to be populated. iGRAZ aims to turn physical public space from nature morte to nature vivant. The game set used becomes a simple and universal space rethinking and reuse tool. It challenges to change.

In reference to this I would like also to quote Ivan Ilich: “games are a special form of liberating education, since they heighten awareness of the fact that formal systems are based on changeable axioms and that conceptual operations have a game-like nature.”




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Art in Public Space

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